Caryl Churchill
Far Away
First published in 2000 as a
paperback original by Nick Hern Books: London.
Characters
There are
three talking characters represented; Joan (as a girl and as an adult), her
aunt Harper and Joan’s husband Todd. Joan is the protagonist.
In the first act she is
a girl with an unknown age. In the second act she is ‘several years’ older and
the last act also takes place several years later. She can be described in the
first act as curious in the second as creative and in the third as violent. The
other characters are more difficult to describe, we get little to know about
their characters. Their view on the world and the world self contain different
values and truths.
Resume
Act 1 Joan is sleeping at her aunt Harper’s
house. At 2 in the morning she talks to her aunt that she went out. She climbed
out of her window because she heard a person scream. and went into the garden
were she saw her uncle. Harper get’s nervous and serves up
some answers. Joan starts
talking. She saw her uncle push a young man or woman in a shred and heard
crying out of a lorry. There was blood on the floor and there were children in
the shred. All the people had blood on their faces. All the time Harper is
making up excuses why the people were there. At last Joan tells that she saw
her uncle hitting a man and a child. When Harper says that the people are
refugees and that man was a traitor Joan is satisfied with the answer. She goes
back to bed again.
Act 2 The second act takes place several years
later. Joan works in a hat factory with Todd. They make extravagant enormous
hats. Joan is new and Todd tells her what is wrong with the place, with the
management. This goes on a few days. They talk about work and one time the
mention the ‘trials’ they see in the evening. (p.20) On the fifth day we see ‘A procession of ragged, beaten, chained
prisoners, each wearing a hat, on their way to execution.’ (p.24) In the
next workweek Todd and Joan are working again. They talk about that it is a
pity they burn the hats with the bodies and that Joan had won a price for her
hat.
Act 3 This act also takes place several years
later. There is a war. Harper and Todd talk about who are to trust or are to
kill. The whole world is in war. ‘TODD: But we’re not exactly on the other side
from the French. It’s not as if they’re the Moroccans and the ants. HARPER:
It’s not as if they’re the Canadians, the Venezuelans and the mosquitoes. TODD: It’s not as if they’re the engineers, the chefs, the children
under five, the musicians.’ (p.30) Joan is sleeping. She comes outside and it becomes clear that she
came to aunt Harper’s house to see her husband Todd. She starts to tell about
her journey and thereby describes how the world looks.
Space
Interesting in this play is the world. In the first act we can place
ourselves in this world. We can identify ourselves with Joan who is shocked and
surprised by the cruelty she observes in the garden. We alienate ourselves more
and more during the second and especially the third act from this world. The world
is getting further and further away from how we know it. It is like a world
‘far away’ in a cruel fairytale.
Time
There is no
specific time indications. We neither get to know the ages of the characters. We
do get to know that in the first act Joan is a girl. The second act is several
years later and Joan just finished her education as a hat-maker. In this act
are six scenes. This seem to be the five days of a workweek and than the last
scene three days later, after the weekend. The last scene is also several years
later, though the world described looks more like a world far away in the
future.
Language/style
The whole
play is written in a surreal way. The last scene can be seen as some kind of language-game.
When they are describing the ‘enemies’ they are describing more and more weird
enemies. ‘HARPER: The car salesmen. TODD: Portuguese car salesmen. HARPER:
Russian Swimmers. TODD: Thai Butchers. HARPER Latvian dentists.’ (p.30-31)
Though the whole play and especially the last act is filled with a tension that
eliminates ‘funny game’-effect.
©2005, A.N. van der Plas