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The Broadcast Mentality
Why Commercial Websites Still Imitate Television


4/16/1999
by Glenn Kurtz


URL:   http://www.ahrf.com/guides/industry/199904/0416kurtz.html

As web designers, we are participating in a profound historical transition, from a society mediated by mass production and mass communication, to one mediated by distributed computer networks. Just as machine production and telecommunications revolutionized pre-industrial society, redefining on a mass scale how people worked, consumed, and pursued happiness, so digital technology will revolutionize the ideas, attitudes, and institutions of the industrial era, redefining our activities on the scale of the user.

In this moment of transition, however, the greatest obstacle to success is often what was most successful before. Most businesses, rather than changing how they think about their activities to reflect the emerging digital reality, press the new technology into the service of old ideas. Even with an extensive and expensive web presence, most businesses have not considered how the computer can transform the conventional relation between producers and consumers that has characterized commerce for the last 100 years.

What stands in the way of real innovation is not the complexity of digital technology, but the inability to break commercial habits established during the broadcast era. These habits, which I call the broadcast mentality, still influence the corporate approach to web design, often resulting in an unconscious imitation of television. But computer networks differ fundamentally from broadcast networks, and effective design in the new medium must take advantage of this difference. The decisive question for web producers is this: Do you see your audience as receivers of your information, or as producers of their own? The answer to this question separates network-savvy design from the broadcast mentality.


Television and the Broadcast Mentality

The relations between producer and consumer established during the era of mass production and mass communication are symbolized most clearly by television. Here, a producer broadcasts a product to a mass audience, whose role is solely to receive it. The technology of television enforces these roles by dividing the capacity to broadcast and to receive among different devices. The home TV set is a reception device, and no matter how many channels are available, or how high the definition of the picture, the only role a TV set allows its users is that of receiver.

The broadcast relation between producers and consumers encompasses not only broadcast media, but also most mass produced consumer products. A consumer searching for a dishwasher, a music CD, or for lingerie has just as little opportunity to influence the nature of the available products as a television viewer has to influence the available programs. In the broadcast era, both consumer and viewer are understood as receivers of products aimed at a mass audience. Although there are mass feedback mechanisms - the Nielsen ratings, for example, or sales figures and customer surveys - these merely register the responses of receivers. They are not a means by which consumers can influence products. Just like a television program, the only choice a mass produced product offers the consumer is to accept or reject it. This relation is symbolized by broadcast technology, but it is embodied in every form of commercial exchange developed during the broadcast era.

Of course, the unequal relation between producer and consumer is not arbitrary. On the contrary, the broadcast relation established and enforced by mass production and mass communication is often the most economically efficient compromise between the needs of the producer and the needs of the consumer that this technology allows. At the turn of the 20th century, these compromises were utterly revolutionary in scope and significance. Thanks to them, we live in a society of plenty, enjoying a cornucopia of goods unparalleled in history.

But the commercial compromises made possible by the technology of mass production and mass communication are not eternal. Indeed, by altering the dynamics between producers and consumers, digital technology makes these compromises obsolete. It is at this moment, however, that we encounter the broadcast mentality. While digital technology erodes the foundation for the commercial compromises of the broadcast era, they persist as unexamined habits influencing how we design and implement online commercial transactions. Instead of discovering the new forms of commercial relation digital technology makes possible, businesses employ the new tools to reproduce familiar patterns. The broadcast mentality thus describes the failure to make the conceptual leap from the era of mass production to the digital era.

The Broadcast Mentality and Website Design

According to the broadcast mentality:

·    Producers offer finished products to a mass audience, whose role as receivers is to accept or            reject them.
·    Every broadcast message is a form of mass marketing, and so must serve the broadcaster's              established goals.
·    The consumer's freedom is manifested through choice, by deciding which product to buy.

All of the broadcaster's experience in the marketplace makes these attributes of the broadcast relation between producers and consumers seem like the essential structure of the consumer economy. When digital technology arrives, therefore, the question that producers ask is: how can it be best implemented to facilitate the broadcast relation? Like television, direct marketing, or a retail store, the Internet is thus understood as a way to bring finished products to the attention of the mass public. And when the Internet is understood in this way, a few basic styles of website are the result:

·    the advertising site;
·    the marketing site;
·    and the retail site.


The Advertising Site (Nike)

Following the pattern established by television, advertising websites seek to attract attention and to create an aura for the broadcaster and the product. Nike.com, for example, is elaborate, expensive, and essentially a television ad. It does not answer any questions, does not provide any service, and offers no activity for the user except identification with celebrity athletes. The company has a message to broadcast, and the audience's only function is to receive it. The Internet is thus understood as a broadcast medium, and the computer as a reception device. In other words, since this site is patterned after a television ad, it incorporates all the limitations of that medium, while ignoring the possibilities offered by the Internet.

Without altering the goal of this website - to attract attention - it would be vastly improved if it treated the user as a producer, rather than a receiver, of information. As a simple example, Nike could help users create a personalized exercise program. This would still advertise Nike products, but it would also acknowledge that people actually use them.


The Marketing Site (Tupperware, CompareNet)
 
At marketing sites, the consumer is understood as a customer who may have questions or problems and may require assistance in choosing a product. These websites therefore function like sales representatives rather than television ads. Tupperware.com, for example, boasts product descriptions, gift ideas, press releases, and a limited catalogue. But while the company is symbolized by the enthusiastic community of a Tupperware party, the website is unable to translate this community spirit into a useful design. The site provides considerable quantities of information, but from the user's perspective, the information is inert: there is no way for customers to act on it. For the company, this means the site is not a very astute salesman, since it can answer only very limited questions and lacks the ability to make a sale.

As with the advertising site, tupperware.com unthinkingly adopts the limitations of one-way mass communication. Yet here too, without changing the site's goal - to provide product information - Tupperware could greatly increase the value of its site by treating the consumer as a user. By hosting an online Tupperware party, and creating a database to answer specific questions, the company would provide responsive, rather than broadcast, information.
A marketing site like CompareNet offers a compelling example of responsive web design. Like a department store, this site places similar products side by side, helping the consumer evaluate their features, prices, and options. Thus, unlike the Tupperware and Nike sites, CompareNet acts as an information broker rather than a broadcaster. By allowing its users to compare the products of different manufacturers, CompareNet incorporates the role of knowledgeable salesman in its functionality. This makes the consumer more than just a receiver. Customers can now ask specific questions and the site can answer them: What other models are available? How do they differ? It should be obvious that functionality of this kind is a far more effective strategy on the web than marketing slogans.

The Retail Site (The Gap)

The most useful category of commercial website is the retail site or online store. But once again, the majority of online stores are designed to satisfy the broadcast mentality, rather than to exploit the way digital technology affects the relation between producers and consumers.

At the Gap's online store, consumers select from the same array of clothing available at physical Gap stores. But from the consumer's perspective, the Gap online does not differ at all from a mail-order catalogue. While the Gap's store employs some sophisticated functionality - including "Instant Style," a flip-book-like feature that lets users combine different tops and bottoms, and a zoom mode that allows users to examine selected items more closely - still, these features only hint at what might be possible if designers ceased reproducing broadcast era forms. While the Gap's online store may be convenient in some circumstances, it still embodies the broadcast relation between producers and consumers.

If the Gap thought of the web as a medium of communication, rather than as a broadcast medium, it might invite its users to suggest new clothing combinations, not simply receive the Gap's suggestions. Taken to its logical conclusion, this might involve a form of mass customization, where users could select customized styles, fabrics, cuts, and sizes. With a website that acted as a medium of communication, instant style might then mean more than matching compatible products. The site would no longer just broadcast what the manufacturer happens to produce. Instead, web-based functionality would assist the user in defining the specific products they want. A responsive, user-specific website like this operates on the scale of the individual user. Above all, it strikes a commercial compromise between producers and consumers impossible for the broadcast mentality to conceive.

From Consumer to User

The digital revolution is revolutionary for businesses because it alters the dynamics of commercial interaction, shifting the emphasis from the producer to the user. The design principles in this medium therefore differ fundamentally from those for broadcast technology. From sites like CompareNet, and from the improvements I have suggested for Nike, Tupperware, and the Gap, we can derive a few basic starting points:
 
·    The user's freedom is expressed in activity, rather than choice.
·    The goal of online marketing is not to persuade, but to facilitate.
·    Producers provide functionality, helping users create the product.

The broadcaster is always telling the receiver what to buy. But network-savvy design demands sites that listen and respond to users. For these sites, users are producers - not just receivers - of information. This may seem like a simple distinction. But the shift from a broadcast to a responsive approach to web design has the power to transform completely the inherited conventions at the heart of current business models, advertising, product design, and online commerce.


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