Breaking Out of Default Thinking
By Howard Rheingold, Thu Jul 29 18:45:00 GMT 2004
Successful mobile applications build on the core
functionality of mobile phones, not try to emulate desktop PCs, designer Scott
Jenson contends.
After hearing and reading Scott Jenson's
rants on "default thinking" in the design of mobile services, I asked him
what he's seen that breaks out of backward-looking design thinking. He replied:
"Another strong and under-appreciated aspect of mobile phone use is the
personalization people do to their phones. This is usually in the form of snap
on covers, ring-tones or wallpaper. However, in Japan it goes even farther to
the 'tassels' that get added, even hand painting of the covers. This is clearly
a deep social need being reflected in what is, at one level, just a piece of
geeky technology. People have often called this process 'turning a phone into
jewelry,' but it is missing the point. People are turning their phones into a
stand-in for themselves. Some provocative ideas come from examining this need
and 'Web-izing' it, expanding it into cyberspace.
"The idea I'm working on right now is what I call 'PictureFrame,' where everyone
would have a personal 'picture' that represents them, much like snap on covers
and ringtones do today. However, this would be more like a very personal Web
site. It is a visual projection of my personality. The key difference is that
this visual projection would be visible to all phone users. Instead of just 'calling'
me, you could 'look at my picture' before calling. While there is tremendous
social value in doing this only for style and image projection, it would clearly
get old fairly quickly. It could be enhanced two ways. The most obvious is that
people could change it frequently but that is only a path of diminishing returns.
"Picking a visual style is the broad stroke that sets the stage. 'Real
functionality' can be layered on top to add infinite variety and finish. For
example, overlaid on top of my cool montage of jazz musicians would be my 'away
message', my call state, or even my battery level. If we crack the permissions
problem properly and you are in my inner circle, you could even see my location
(an intentionally vague location (soho district) might even have more value as
it gives enough information without invading my privacy).
"In this way, your Picture becomes a proxy for you, a primitive gatekeeper
giving potential callers more info than they had before. Instead of just
blasting a phone call to you no matter where you are, I can 'peek in' to see you
and find out you are busy and want only SMS right now. Or quite the opposite,
you're bored and want calls now!
"This is really nothing more than the presence feature of IM. However, by
looking at through a phone-based ethnography, we end up inverting it. It becomes
much more than just IM: it is a gateway to a new way of interacting socially on
phones.. This must be done through simple Web standards so the picture could be
much like a Web page: presentation and functionality together. This would allow
it to grow and morph as services become more sophisticated over time. This can't
be owned or controlled, it has to be as simple as HTML, the functionality needs
to be self-describing so the radical fringe can try also sorts of cool
experiments.
"The reason I call it PictureFrame and not just Picture is that there is a Frame
component as well. I won't go into detail now, but roughly it is the way a phone
handles a collection of pictures. This is the Yang to the pictures' Yin. By
making the Frame completely proprietary and specific to each handset you give
the handset manufacturers something to compete over. There are a zillion cool
things you could do with Frames (when looking at your picture, I can see the
last 3 calls we made, the last 3 messages we sent and (boring business use) any
upcoming meetings we have scheduled) Frames could even be a source of my "Tap"
concept.
"The key point about Frames is that it 'gives in' to the marketing reality of
differentiation. I've learned in working through so many meetings with handset
makers and service providers that they have a strong need for control. The
problem is that all mobile services have been monolithic, so the control is over
the entire product. By leaving the Picture free and completely open, you unlock
the kind of innovation that created the web. The Frame is the pressure release
value that still allows competition to the handset makers.
"For this to really take off, it has to be P2P so the servers can't 'own'
anything. There are some deep network issues that if not done well could bring
this idea to its knees. Even with 3G speeds, we can't be wasteful with bandwidth.
This would have to be technically very clever to pull off.
"I want the mobile market to open up and hundreds of concepts to be tried out. I
hope that 3G combined with programmable phones will allow P2P concepts to be
tested. The challenge to the industry is to get off its fat ass and start to
experiment more: Fail fast, learn fast.
"I focused on PictureFrame because it is a P2P app that shares the ultimate
content -- information about me and my friends. Admittedly, it is very simple
information, but it's a well-grounded set of information that has strong social
value. I keep coming back to P2P communication concepts as that is the core
function of a mobile phone. I want to extend what phones are good at, not try to
take away from what desktops are good at.
copyright © http://www.thefeaturearchives.com/topic/Software/Breaking_Out_of_Default_Thinking.html
Academic year
2008/2009
© a.r.e.a./Dr.Vicente Forés López
© Mireia Pňlit Andrés
mipoan@alumni.uv.es
Universitat de Valčncia Press