Why Mobile Services Fail
By Howard Rheingold, Wed Jul 28 22:15:00 GMT 2004
Designer Scott Jenson says mobile services like WAP
and MMS were set up to fail because designers looked backwards at past successes
instead of forward to new, untried ways to use mobile media.
Jenson, who, among other things, led
the design team for Symbian's Quartz user interface (now known as UIQ) and
worked on the Apple Newton, likens the situation to the birth of motion pictures.
The first moviemakers nailed cameras to stages. Cinema didn't blossom until D.W.
Griffith used close-ups and sophisticated editing to invent the language of
film. Jenson thinks the same kind of thinking has prevented WAP and MMS from
replicating the accidental success of texting.
"The original use of movies to capture stage plays wasn't wrong; it just wasn't
ultimately all that exciting," Jenson wrote in his brilliant rant on "Default
Thinking." "Something much more interesting happened as the use of the
technology matured. Most likely the same will happen with photos and phones.
Something far more interesting will most likely come. We should be getting used
to this pattern and anticipate it."
WAP and MMS failed to meet expectations because services were designed by what
Jenson calls "default thinking," a clichéd and unquestioned mindset that
combines "a weak collection of axioms of design, broad market visions, or rules
of execution that aren't clearly articulated. This collection exists in the
background, much like the assumption that gravity exists."
The companies who assumed that the coolness of sending photos would
automatically make MMS an even bigger hit than the accidental success of SMS
were victims of default thinking: "While indeed, there appears to be an
intuitive value to 'sending a photo,' additional questions such as 'Do people
really need this?' and 'What are they doing in their lives where this is a large
value?' need to be asked."
Jenson uses the notions of "design semantics" (the broader motivational issues
underlying an act of communication) and "design syntax" (the way the screens and
menus look when someone tries to communicate) to illustrate the important
differences between SMS and MMS. Turning his own analytical tools on the problem
of designing popular and usable services for mobile multimedia, he suggests four
potential killer apps.
Jenson has a hunch that gift-giving rituals could drive future uses of MMS. "It
is possible to create quite a complex MMS, one that includes not only a picture
but sound and text as well. This has clear value as a gift. There could be a
small study in the gift giving groups to see how they would respond to photos as
gifts…" Then he suggests a simple service that wouldn't require any change in
existing SMS and mobile handsets -- enabling users to safely store messages they
treat as gifts with symbolic value, a behavior uncovered by studies of
adolescent use of SMS.
The product Jenson calls "Tap" would require custom software on the handset to
send and receive SMS messages that convey only the time and the identity of the
sender. "Although no text is sent, the message isn't really empty of content as
it has a sender and an arrival time, both of which can have meaning depending on
social context. This text-free message can be thought of as the social
equivalent of a tap on the shoulder" that could convey different messages,
depending on context. "For a family in a theme park tapping could mean it is
time for lunch. It could also mean a lover is thinking of their partner during
the day."
Another product would involve even more extensive software on the handset, using
the simple procedure of sending SMS but substituting a brief recorded message
for hand-entered text, which can be a barrier for those with less dextrous
thumbs: "VoiceSMS would be sent with just 2 actions, one to start recording, and
another to select a recipient, mimicking the design syntax of most SMS clients
today."
Unlike the first two suggestions, which could elaborate on existing technology,
Jenson's last suggestion does not address a technology but begins with a problem:
the complex arrangement of one-to-one messages and forwarded messages required
to achieve a group consensus (about where to meet for lunch, for example). "What
we are really after is an SMS style bulletin board system with a new inbox
organization. The messages should be collected into groups instead of all shoved
together into a single list."
After hearing Jenson speak, and reading his work, I asked him a few questions.
Check back Thursday, when Jenson will answer my questions about apps for
cameraphones that break out of default thinking, about the significance of user-created
apps, and whether any mobile service vendors have tried to implement the
products he has suggested.
(Look for "Default Thinking" as a chapter in Harper, R. Palen, L.. & Taylor, A.
(Eds), (Forthcoming 2004) The Inside Text; Social perspectives on SMS in the
mobile age, Kluwer, Dordrecht, Netherlands.)
copyright © http://www.thefeaturearchives.com/topic/Software/Why_Mobile_Services_Fail.html
Academic year
2008/2009
© a.r.e.a./Dr.Vicente Forés López
© Mireia Pòlit Andrés
mipoan@alumni.uv.es
Universitat de València Press